![]() ![]() And for section B, I add more functions: store (selling goods and weapons) + workshop, adding an outdoor trading space. In section A, I want the blacksmith building to look simple and have the basic features. ![]() ![]() Before creating thumbnails, I write down several keywords first to give me a clear mind of the design features as well as considering the material choices. I build a simple 3D model in SketchUp to get the basic form. The forms and proportions are still changeable, so it is better to focus on design and solve design problems at this stage. Although they look flat, drawing the side views first can give me a better idea of exploring the exterior design, picturing the facade of a house. I choose 5 silhouettes from the above and add details, considering the main structure and different parts of the architecture. Form Follows Function: It is necessary to include entrance(s), chimney(s), and roof(s).Is it located on a steep slope or flat land?.How many levels does the building have?.While doing the sketches, I keep these things in mind: The building is mainly constructed from concrete, brick, stone, and wood, which I will apply to my final design later.Īfter gathering all the basic information, I then start sketching and creating silhouettes. However, there are no blacksmith workshops in my area, so I collect the information and references on Google and Pinterest by typing the keywords like “blacksmith architecture.” Although I’m only designing the exterior, I also gather some interior photos to get a better understanding of how blacksmiths arrange their tools in their workspace, as well as to analyze the architectural materials. It is always great to take your own photos and to go to real places to get a feel of the environment. Since I am going to design a fantasy blacksmith workshop from the medieval period, I start researching the functions of a blacksmith workshop, writing keywords, and expanding the ideas outward.Īfter that, I start looking for references. The first stage of any project is to do brainstorming and analyze the themes. In this tutorial, I will share the process of creating a fantasy blacksmith workshop from brainstorming to completion, as well as some techniques of rendering different materials. ![]()
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